Intro Monsters

Go Away

Description:

Keep walking

Whitespawn Hordelingx15
HP 15 Init +3 Grple -2
Defense 15 Fort 13 Ref 15 Will 13 DR 1/Magic
Attack: Short Sword or Bite +5 1d6 dmg
or Shortsword & Bite/S.Sword +3/+3 1d6 each
Ranged: Dart +5 1d4 dmg

Kobold Hurler x2, Kobold Warpriest (3)

Winterwolves AC 18

Wounded Remorhaz

Whitespawn Hunter – HP 45+ Init +8; AC 19, Fort 17, Ref 18, Will 16;
Spiked Chain +10/+5 2d4+6; 3xHealing potions

Zombie Winterwolves – 26 HP Init +2; AC 15, Fort 18, Ref 12, Will 16;
Bite 1d8+3 & 1d6+6 Cold; Radiant Vulnerability

Ileana – HP X, Init +3; AC 17, Fort 14, Ref 16, Will 18;
Force Orb opener – +7 vs Ref, 1d8
Acid Arrow +7 vs Ref 2d4 Acid & ongoing 5 Acid (Save ends)
Freezing Cloud
Icy rays – 2 targets, +7 vs Ref 1d10+4 Cold and Immobilized until end of her next turn.

Eagle-type homonculus – HP 75 Init +10; AC 21, Fort 17, Ref 20, Will 15;
Charge – +15 3d6+9 and grapple +15; Claws +9/+9 2d6+6

Giant of Light – HP Y Init +5; AC 24, Fort 30, Ref 20, Will 34;
Grapple +42, 2d12 and +14 vs Fort to stun.

Bio:

Intro Monsters

Elemental Isle Nihl Redhobbit