Elemental Isle Nihl

Wyndeis, city of Spires and Bloodlines

Location: South of the great mountain and field of bones. To the east lie the Elven/Eladrin Retreat and the Halfling tribes, and to the south east lies the territory of Janni.

Free Nations

There are two major cities completely ruled by the voices of their people. Free-Port and Freehaven.

The First Elemental Pole

The party regroups and enters the Crystalline monolith..

Main features: Large tower with spiral staircase leading to the top some 200 feet high. In the center of the tower is a crystalline stalagmite/tite with a glowing ball of light similar to the sun in the center, this is the core I suppose. Damage to the core will cause wacky things to happen, such as bursts of light blasts firing at random, as well as causing the light antibodies to target the agressor.

Light Antibodies – Little whirling light balls HP 25&45 Initiative +4 Defense 15 Fort 14 Ref 17 Will 21 Attack – +6 Tackle 1d6+4, +8 Light beam R5 1d8+6 Radiant The beefier version have +2 hit and damage Absorb radiant damage.

Big Trouble in Little Icewind Dale
Arc Synopsis

The gang went looking for lucrative work up in the Northlands. They met with Jazael the Governor’s daughter to find out the details of the proposed work. They accepted the task of rescuing the Governor from the clutches of the dragonspawn and to stop the attacks on the town. Along the way they discovered the Governor’s advisor had been a homunculus and discovered a mysterious man with a butterfly masking performing alchemic experiments and possibly the source of the homunculi.

Overcoming Hiatus

The next session will be whenever I have free time during the week (which surprisingly happens to be a Monday, or whenever Zach has free time on a weekend. So whenever the stars align look forward to your weekly D&D fix.


Lucrative Adventures in Icewind Dales

You’re entrenched in debt and you can barely afford the clothes on your back or the weapons on your belt. You spot a flier with promises of ‘odd jobs’ and ‘highly rewarding’. With no other get rich quick schemes in sight you hop onto the first barge heading towards Icewind Dales.

Township of the Iron Satyr

Towering above the center of this moderately sized town lies a giant statue standing 30 ft tall and composed entirely of iron. The townsfolk have been busy laying about odd stone arrangements for the past tenday at the direction of the recent successor to the temple of Ealira (Knowledge Religion DC 20), Viela. They are supervised by a dusky skinned always scowling overseer by the name of Murdaget.

Something seemed odd about the situation yet before the PC’s could investigate they were drawn into a dilapidated church when a boy came running out begging for help before crumbling to dust.


Here’s a few God’s that I find interesting and makeup the current pantheon. Feel free to add some suggestions.


Neferander known as Hearth’s Edge in the common tongue but only recently nicknamed the hamlet of grief. It was the first town you came across after exiting the great wood. The sleepy town is about the size of hamlet (a tiny village)with a few farms lying on the outskirts of the main parts of town. There are two entrances to the town, one coming from the forest, which is guarded by an impressive set of walls roughly 25ft in height and a massive oak doors. The other involves traveling through the market and leads to a path going through the mountains, this would be the path half the party (Tyler, Felicia, and Sean) took when the crossbow sniper attacked the village.

Isle description

The Elemental Isles are aptly named due to the naturally occurring elemental phenomena found all over the mainland. The isle sits a crossroads for many geomagnetic ley lines and has poles scattered about the isles where each individual element is the most concentrated. This gives the island a very exotic feel as you have deserts, glaciers, plains, and jungles all side by side. People who live close to poles have been observed to have traits and sometimes powers related to the elements. Children are born with ability to influence fire, bend the wind, and part the water, a rare blessing indeed that becomes more common the closer towns are to the elemental poles.


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